Property Group Mutation
Create or update property groups in EverReal
Mutation Types
upsertPropertyGroup: Mutation is responsible for inserting or updating a specific register, the operation insert or update is defined by externalId
, in case this property was imported previously, this mutation will updated the resource, otherwise will create the property.
Here are details on the capabilities of different mutations
The
upsertPropertyGroup
the mutation is used to create or update a property group in the EverReal system and property added to the system cannot be modified by Everreal and if needs to be modified it should be done via the same endpoint itself.
Schema Definition
items with ! notation are required
externalPropertyGroupId
is required field, this is thekey
or theid
which is used by the 3d party system(data synchronize between 3rd party)
Below we are providing a full example how to create or update a property, all this information is not required, only the ones that was using ! notation previously.
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